/*--------------------------------*- C++ -*----------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     | Website:  https://openfoam.org
    \\  /    A nd           | Version:  7
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.
    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.
    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/

FoamFile
{
    version     2.0;
    format      ascii;
    class       polyBoundaryMesh;
    location    "constant/polyMesh";
    object      boundary;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

5
(
    inlet
    {
        type            patch;
        nFaces          4;
        startFace       80;
    }
    outlet
    {
        type            patch;
        nFaces          8;
        startFace       84;
    }
    upperWall
    {
        type            wall;
        inGroups        List<word> 1(wall);
        nFaces          12;
        startFace       92;
    }
    lowerWall
    {
        type            wall;
        inGroups        List<word> 1(wall);
        nFaces          16;
        startFace       104;
    }
    frontAndBack
    {
        type            wall;
        inGroups        List<word> 1(wall);
        nFaces          40;
        startFace       120;
    }
)

// ************************************************************************* //
